Rfactor 2 f1 tracks2/12/2024 ![]() ![]() Soon enough, The Historic Simracing Organization - HSO and F1-S-R forums adopted our mod to run each one a vintage league of their own: there I met Dave "DaveSR1" Purdy and François "Flying Dutchman" Remmen, with the first helping us a lot with tyre physics by making them anew and more realistic than ever and the latter making the greatest classic F1 trackpack you can ever see on rFactor. To me, something was a bit off, but we decided to release it anyway and patch it eventually if something new popped up. We also had a big push by Lady Luck because I had a very fortuitous chat with Engineer Mauro Forghieri and former F1 World Champion John Surtees in a café in downtown Modena, in which they gave me every sort of info about the data I had back with me and how to correct them where needed.ĬOMS (ChaosZero, Ozpata, mgs_ita (me) and Smallblockhero) group was born.Īfter 7 months and some agreements with Nil, the DRM group and HistorX modding team, the 1.03 version came out: we were quite pleased by it, but me personally I coulnd't find it quite finished: most of the great modding teams take a year to get something finished and we did everything 5 months earlier. Just a couple of days after, Smallblockhero (a great American fellow: no-one knows how much I've relied on him on the early stages of developing) offered us his help for conversion and we agreed: his models were straight-up conversions from F1 Challenge, but he knew how to do his work and the first conversions were something that really left us speechless.Īfter a little while, a couple of months if I reckon right, I asked Oscar "Ozpata" Plada over at VirtualClassics for a helping hand for technical data about the cars: he was so enthusiast he gave us both hands, he had endless sheets of data, grids, graphics of every sort, lots of them derived by first-hand experience with those cars back in the day. ![]() Soon after, I joined the party by asking him if I could help him converting the cars and providing the physics necessary to the mod, he agreed. So, he started converting the cars from the F1 1965 mod by Luigi70 and Wookie, which was a conversion for EA's F1 Challenge '99-'02 sim converted from the original mod made for Grand Prix Legends way back in 2004. He made a great mod out of that initial pile of conversions we had at first. It all started as a dream Francesco "ChaosZero" d'Aloia, a long time friend of mine, had in his mind: he is more into modern endurance racing and started a mod with yours truly called ILMS – International Le Mans Series: it all went well until my life took its toll and I had to leave almost everything in his hands. ![]() At the time I'm writing this, there aren't lots of Formula One historical mods for rFactor: we are plenty of mods from the new millennium of racing, some great others span between the 1970s and the late 1990s, but I've never saw mods going further beyond the 1967 mod by F1Classic aside from the sadly unfinished 1955 mod by Team Players: this is what appalled our team, like nobody knew Formula One existed before that year, in a certain sense. ![]()
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